Harvest
Harvest is based on three main ideas: the harvesting of second-hand objects, rainwater, and energy. These systems are enabled by a building composed of two distinct parts: the market and the machine, connected by a distribution shaft. The market acts as a public hub where second-hand items are sold, while the machine is a conveyor system for acquired objects, which are cleaned, repaired, and restored.
Alec Chenard, Vincent Lemay
McGill University 2025